I'm not sure I understand completely but I'm guessing it's like the bounce bracelet? Would you still be able to target a specific enemy with it? If so, then it's essentially the homing attack with more of a downward spin. More like a homing version of the Sonic 3 fire shield boost or something. I can't think of a lot they could do to the thing considering it's mostly just operating on "Go to Enemy", but maybe they could with keeping more momentum with it and relying less on chains in the 2D games. The kick is a neat move to have with it, but I can easily see the player screwing themselves over by kick-comboing an enemy line they need to homing attack through unless they like, changed the angle or something.īut yeah, I don't mind the homing attack and it's easy to know why they implemented it if you've ever seen someone go through a 3D Stage with Classic Sonic in gens before. I mean oftentimes in that game I'm just hanging around in the air waiting for it to finish locking on to everything. I find Lost World plays far too slowly to do anything with its style of homing attack in a faster paced game. I never felt like I was going any slower in that game when faced with a line of enemies to homing attack and while it was kind of annoying to lock on to the wrong thing sometimes it's miles better than the homing attack in Sonic 4. I preferred the Homing Attack in the boost games. So more like the bounce bracelet from SA2 then? I will show you some ideas on what I am talking about when it comes to this move being polished: I started to think that maybe they should bring this mechanic back again, but with some polishing of course. When I saw that, it seemed like a pretty neat idea and it kinds reminded me of the bouncing done in the Genesis games. It looked more like a bounce attack to where you can attack many enemies at the same time. Sonic Lost World however had their own spin on the homing attack. Sonic 4's version was pretty much very slow as you needed to wait 3 seconds to attack again, which is bad for speedruns. Sonic Unleashed made it better by not making it so sticky which was the best in my opinion. Sonic 06 pretty much ruined it by making you attack twice, Shadow's was even worse. Sonic Heroes pretty much polished it, however it seemed slower and more stickier that time around. In Sonic Adventure, the homing attack wasn't perfect as there were times where it took up some of your time, however it was rather OK. I've been thinking about later Sonic games and how the homing attack as evolved from Sonic Adventure, and if it should be put on the back burner. Sonic hits one enemy after another in succession and in many times, there is a chain.
![classic sonic homing attack classic sonic homing attack](https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2018/07/Super-Smash-Bros-Ultimate-Sonic-3.jpg)
As we all know, the homing attack has been around since Sonic Adventure and has been a staple in every modern Sonic game. I wanted broach a little bit on the topic of the homing attack and if it should stay or not.